Brief: This is a simulation of working as a concept artist in a production environment. It will be fast-paced. Expectations will be high. Directions may be vague and could be changed at the last minute… But hey, all in a days work at ILM.
Part 1- Keyframe 1
Part 2 - Vehicle sketches
Part 3 - Ketframe 2
Part 4 - The director has changed his mind
Part 5 - Dealer's choice, droid or character
Part 6 - The end