Revolver - Environments

Some level paintovers to capture the desired color and mood.

Some level paintovers to capture the desired color and mood.

Some plot related images

Some plot related images

A politician's headquarters

A politician's headquarters

A nefarious office

A nefarious office

A once fancy district now fully abandoned

A once fancy district now fully abandoned

Director Rothbourne secretly wanted to uncover a secret buried below the city, so there was going to be this big underground construction project

Director Rothbourne secretly wanted to uncover a secret buried below the city, so there was going to be this big underground construction project

A demo area we built. Power plant.

A demo area we built. Power plant.

Early take on street level

Early take on street level

quick take on a market area

quick take on a market area

Very early take on a "modernized" Jade Empire

Very early take on a "modernized" Jade Empire

Between 2005 and 2008 I worked on Project Revolver.
Beginning its life as a sequel to Jade Empire, Revolver evolved and changed course many times throughout its development.
It was recently revealed in more detail in the book "Bioware: Stories and Secrets from 25 Years of Game Development".
To celebrate, I sifted through the archives and blew 15 years of dust off some of my favorite pieces from that project.