Revolver - Creatures

The Leviathan, an apex predator that reaches into our world from a parallel dimension.

The Leviathan, an apex predator that reaches into our world from a parallel dimension.

Higher dimensional predators, they make their best guess at what they perceive our form to be, and then collapse the possibilities into that shape.

Higher dimensional predators, they make their best guess at what they perceive our form to be, and then collapse the possibilities into that shape.

Trying to explain this ridiculous idea, used the simple concept of "a predatory creature is trying to pass themselves off as someone taking their dog for a walk"

Trying to explain this ridiculous idea, used the simple concept of "a predatory creature is trying to pass themselves off as someone taking their dog for a walk"

Early form of the Leviathan

Early form of the Leviathan

Evil bureaucracy. Here you'll find a permanently "blurred out" agent. Hazmat agent, a blood-filled suit variant. Then things get weirder.

Evil bureaucracy. Here you'll find a permanently "blurred out" agent. Hazmat agent, a blood-filled suit variant. Then things get weirder.

A hoodie mimic. This idea was repurposed for Dragon Age: Inquisition's Despair Demon.

A hoodie mimic. This idea was repurposed for Dragon Age: Inquisition's Despair Demon.

An urban mimic, I'm pretty sure it was inspired by the old Ghostbusters action figures with "Fright Features"

An urban mimic, I'm pretty sure it was inspired by the old Ghostbusters action figures with "Fright Features"

A soldier transformed into a classic boogie man

A soldier transformed into a classic boogie man

Roadwork golem

Roadwork golem

A different take on a horse demon. Just shuffles around waving that knife around.

A different take on a horse demon. Just shuffles around waving that knife around.

Between 2005 and 2008 I worked on Project Revolver.
Beginning its life as a sequel to Jade Empire, Revolver evolved and changed course many times throughout its development.
It was recently revealed in more detail in the book "Bioware: Stories and Secrets from 25 Years of Game Development".
To celebrate, I sifted through the archives and blew 15 years of dust off some of my favorite pieces from that project.