VFX exploration. Leadership wanted "Magic", but couldn't set any parameters around what that meant. So, being young and enthusiastic, I tried as many things as I could before someone stopped me.
Very old take, trying to steer it more modern
The first approved appearances.
Between 2005 and 2008 I worked on Project Revolver.
Beginning its life as a sequel to Jade Empire, Revolver evolved and changed course many times throughout its development.
It was recently revealed in more detail in the book "Bioware: Stories and Secrets from 25 Years of Game Development".
To celebrate, I sifted through the archives and blew 15 years of dust off some of my favorite pieces from that project.